timetrack s60 3rd edition

MetrO (S60 3rd Edition) 5.8.1
MetrO (S60 3rd Edition) is a helpful software with which you can compute your route between two stops in the public transport systems in 350 cities. more>> <<less
ES Knot S60 3rd Edition 1.02
An OpenGL ES demo featuring a torus knot and a few effects, licensed under GPL. Source code included. more>>
Enhancements:
- Version 1.02 fixes some issues with Nokia N93 and uses a better algorithm for the celshade outline. The code is also slightly reorganized, and the support framework now also can use pbuffer surfaces.
3D Snake S60 3rd Edition 1.0
The classic Snake game converted into the third dimension. Can be played against a human opponent via Bluetooth. more>>
Karaoke Gum S60 3rd Edition 1.0
Karaoke player for S60 3rd edition phones. more>>
System requirements:
- S60 3rd edition device
GLBenchmark S60 3rd Edition 1.01
Mobile benchmark for OpenGL ES 1.0 and 1.1 environments. more>>
GLBenchmark Pro ES 1.0 and 1.1
Complex T-Rex fight gaming scene
Powerful real-time rendering techniques like shadows, particles, skinning, etc
OpenGL ES 1.0 compatibility mode
Supports Brew, Linux, Symbian, Windows Mobile platforms
GLBenchmark HD ES 1.0 and 1.1, the OpenGL ES port of JBenchmark HD
Uses absolutely the same graphical scene and resources as JBenchmark HD
Side-by-side comparison of Java (M3G) and native OpenGL ES performance made easy
OpenGL ES 1.1 and 1.0 compatibility mode
Supports Brew, Linux, Symbian, Windows Mobile platforms
CPU tests
Floating point performance
Integer performance
Low level 3D performance tests
Rendering quality
Triangle throughput
Lighting
Fill-rate
Texturing
System information
OpenGL ES environment
EGL environment
CPU vendor, clock rate and architecture
OS platform, vendor and version
Please note: you have to be a registered GLBenchmark (or JBenchmark) Community Member to use GLBenchmark Community Edition. You can register here: http://www.glbenchmark.com/registration.jsp
System requirements:
- S60 3rd edition phone
MiniBlaster S60 3rd Edition 1.01
A game for Nokia Series 60 phones inspired by the old classics Bomberman and DynaBlaster. The game can be played in multiplayer mode over bluetooth. more>>
The game is playable in single player mode and in multiplayer mode for two players over bluetooth.
MiniBlaster is localized into English, Swedish and Finnish.
If the game runs too slowly, try disabling the music or maybe sound altogethger. This can be needed especially in client mode on older phones.
The package for Series 60 3rd edition is self-signed. Many such devices are originally set not to allow installation of such packages. If unsure, open the application manager on the phone, select settings in the menu, set software installation to "all" and online certificate check to off.
Enhancements:
- Version 1.01 fixes some bluetooth issues.
Bantumi GL S60 3rd Edition 2.02
An OpenGL and OpenGL ES version of the classical game, licensed under GPL. Source code included. more>>
Enhancements:
- Version 2.02 supports Nokia N93, and the base framework is restructured slightly.
System requirements:
- S60 3rd Edition phone: Nokia E60, E70, N80 ...
Calcium for S60 3rd Edition 1.0
Calcium is a fast, easy to use calculator for your S60 3rd Edition phone. more>>
So how fast is it? Try this simple example: start the standard calculator and do 2/3 x 7. It takes 13 clicks. Using Calcium it only takes 6! Best of all its free: Calcium is completely free and works with any Series 60 3rd edition phone
Devicescape S60 3rd Edition 1.1.30
Devicescape enables your smartphone to automatically connect to Wi-Fi hotspots and home networks without having to start your browser, enter usernames and passwords, or configure security settings. more>>
Note: The Devicescape client automatically logs you in to your selected Wi-Fi hotpots. However, on some Nokia phone models, when launching a web browser, you may be prompted to login. This is unnecessary. You can proceed to your desired page without re-entering your credentials or maneuvering log in screens. This is a known issue that we are working to address.
Enhancements:
- Logout may report failure though successful logged out (WISPr). Changes have been made to handle missing logout information from some providers, like T-Mobile in Starbucks, to report the correct logout state.
System requirements:
- Symbian S60 3rd Edition
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CellSpin (S60, 3rd edition) 1.2
CellSpin (S60, 3rd edition) is a good tool possessing desirable qualities in letting users post media from their mobile or via the CellSpin website to their favorite social networks and content-sharing Web sites using an intuitive, single-click interface. more>>
CellSpin (S60, 3rd edition) 1.2 is a good tool possessing desirable qualities in letting users post media from their mobile or via the CellSpin website to their favorite social networks and content-sharing Web sites using an intuitive, single-click interface.
CellSpin currently supports sharing media with Facebook, Blogger, YouTube, Picasa, Flickr, Live Journal, Live Spaces and eBay, with more to come. CellSpin is the first and only application enabling smartphone users to create and post audio and videos to their eBay auctions.On their smartphone, users select which of four media types they wish to create from a simple on-screen interface.
Then with one click, users upload their content to their favorite social networks and content-sharing Web sites, to share candid life moments with family and friends anywhere in the world.
ES Knot S60 2nd Edition 1.02
An OpenGL ES demo featuring a torus knot and a few effects, licensed under GPL. Source code included. more>>
Enhancements:
- Version 1.02 fixes some issues with Nokia N93 and uses a better algorithm for the celshade outline. The code is also slightly reorganized, and the support framework now also can use pbuffer surfaces.
fMSX Series 60 3rd Edition 1.16d
MSX emulator for Series 60. With this emulator you can play hundreds of games available on the Internet for the MSX platform. more>>
Emulation core is originally based on an adapted version of the fMSX/Unix version 2.7 source code. Although recent versions of the emulation core still resemble the fMSX/Unix logically almost no part of the original fMSX/Unix code is left in fMSX/S60.
I have decided to keep the emulator name as fMSX still to honour the roots of the emulation code and the efforts of the fMSX/Unix author. Critical sections in fMSX/S60 have been written directly in ARM assembly language to gain speed.
Main features:
- Emulates MSX1, MSX2 and MSX2+ machines.
- AY8910 (PSG), SCC, SCC+ and YM2413 (OPLL, MSX-Music) sound chips emulated.
- Supports ROM cartridge (.rom), disk (.dsk) and tape (.cas) images in uncompressed, gzip compressed (.gz), zip compressed (.zip) and lharc compressed (.lzh) format (zip and lzh format support is in the "b" and "d" variants only). Compressed disk and tape images are treated as read-only media in the emulator (any saved data on compressed media will be lost when the emulator exits).
- Four supported display rendering modes with 90 degrees rotation possibility (cw/ccw):
- raw unzoomed (only a part of the MSX display is visible in 176x208 display)
- fast fit (every nth pixel is discarded in 176x208 display or doubled in bigger displays)
- smart fit (same as fast but with a lone-pixel-detection, only available in 176x208 display)
- resample fit (calculates the average of neighbouring pixels for each rendered pixel, only available in 176x208 display).
- Fully user configurable keyboard and joystick mappings.
- Emulation can be paused and the machine state can be saved and loaded.
System requirements:
- Series 60 3rd Edition phones.
- 176x208, 240x320, 320x240, 352x416 or 416x352 resolution display.
- 12bit color depth (4,096 colors) or 16bit color depth (65,536 colors) or 24/32bit color depth (16,777,216 colors).
- 16kHz 16bit PCM audio streaming capability for sound emulation. The sound emulation can be disabled if the device does not support this audio format.
GLBenchmark S60 2nd Edition 1.01
Mobile benchmark for OpenGL ES 1.0 and 1.1 environments. more>>
GLBenchmark Pro ES 1.0 and 1.1
Complex T-Rex fight gaming scene
Powerful real-time rendering techniques like shadows, particles, skinning, etc
OpenGL ES 1.0 compatibility mode
Supports Brew, Linux, Symbian, Windows Mobile platforms
GLBenchmark HD ES 1.0 and 1.1, the OpenGL ES port of JBenchmark HD
Uses absolutely the same graphical scene and resources as JBenchmark HD
Side-by-side comparison of Java (M3G) and native OpenGL ES performance made easy
OpenGL ES 1.1 and 1.0 compatibility mode
Supports Brew, Linux, Symbian, Windows Mobile platforms
CPU tests
Floating point performance
Integer performance
Low level 3D performance tests
Rendering quality
Triangle throughput
Lighting
Fill-rate
Texturing
System information
OpenGL ES environment
EGL environment
CPU vendor, clock rate and architecture
OS platform, vendor and version
Please note: you have to be a registered GLBenchmark (or JBenchmark) Community Member to use GLBenchmark Community Edition. You can register here: http://www.glbenchmark.com/registration.jsp
System requirements:
- S60 2nd edition phone

Easy Wi-Fi for Nokia S60 3rd Edition 3.0.8
Connect your Nokia series 60 phone to Wi-Fi hotspots and home networks without a Web browser. more>> <<less
Contacts Transfer Series 60 3rd Edition 3.01
With the Contacts Transfer application you can copy the entire contents of the contacts database includig thumbnail images and caller groups from one phone to another via bluetooth, infra-red or a mem more>>
Contacts database (phonebook) transfer for S60 based mobile phones. So far none the PC suites for S60 based mobile phones that I have seen offer a complete contact database import/export functionality, something is always lost in the conversion. This is true also if you try to use SyncML and synchronize your contacts with MS Outlook for example. From this need came the Contacts Transfer application - it transfers the whole contents of the contacts database including thumbnail images and caller groups from one S60 based mobile phone to another via bluetooth, infra-red or a memory card.
If you do not have two SIM cards so that you could have two phones powered on to transfer the data directly from one phone to another you can use a PC (equipped with bluetooth or IR transmitter/receiver or a memory card reader) in the middle. Here are instructions to perform the transfer if you are using bluetooth, infra-red of a memory card on both phones (note that you can also use different media for the phones, e.g. export using infra-red and import using a memory card, if youre using a PC in the middle to transfer the intermediate file):
Start Contact Transfer application in the source phone.
Choose Export from the Contacts menu.
Select media (bluetooth, infra-red or file). If you choose bluetooth, turn the destination phones bluetooth on at this point.
If you chose file (i.e. a memory card), select MMC (E:) from the drive menu.
The contents of your contacts database will be exported and zipped.
Depending on the media you chose, the procedure continues as follows:
- Bluetooth:
You will be prompted to turn bluetooth on if its not already turned on.
A search for nearby bluetooth devices is performed. Note that you must have your destination phones bluetooth turned on before this step.
From the list of found devices, pick your destination phone.
You will receive a new message in your destination phones Inbox, which cannot be opened normally.
If youre using v3.x, you need to save the received file from Inbox to the "Others" directory on either the phone or a memory card.
Start Contacts transfer in the destination phone.
Choose Import, File and if youre using v2.00, choose Internal (C:), or if youre using v3.x, choose either Internal (C:) or Memory Card (E:) depending on where you saved the file.
Contacts Transfer will locate the import data from the Inbox if youre using v2.00 or load the file from the "Others" directory from the selected drive if youre using v3.x.
Contacts will be imported to the destination phones phonebook.
Press ok when prompted, and database compression will be executed.
After import and compress is done, you can delete the message from the Inbox.
- Infra-red:
Align your source phone with your PCs IR receiver (or the destination phones IR receiver).
If youre using a PC in the middle:
You will get a prompt on your PCs screen to accept a file from the source phone.
Confirm the query and a file called Contacts.data.z will be transferred to your PC.
Start Contacts Transfer in the destination phone.
Choose Import and Infra-red from the menus.
Align your destination phone with your PCs IR receiver (or source phones IR receiver).
If youre using a PC:
Drag and drop (or use the send to command from the context menu) the file you received earlier to the IR device.
Contacts data is transferred to the destination phone.
Contacts will be imported to the destination phones phonebook.
Press ok when prompted, and database compression will be executed.
- Memory card:
The exported contacts data is saved to your memory card.
When prompted, press ok and you can remove the memory card from your source phone.
Insert the memory card to your destination phone.
Start Contacts Transfer in your destination phone.
Choose Import, File and MMC (E:) from the menus.
Contacts transfer will locate and import data from the memory card.
Contacts will be imported to the destination phones phonebook.
Press ok when prompted, and database compression will be executed.
After import and compress is done, you can delete the intermediate file from your memory card.
Note that you may need a lot of space on your phones C: drive because the contacts database will be heavily fragmented during the import operation. This of course depends on the size of your contacts database but I have seen it get over a megabyte. The contacts database will be automatically compressed when import is finished.
Enhancements:
- Fixed a bug in file export operation.