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ZQuake 2.1
Palm OS port of Quake 3D. more>>
Palm OS port of Quake 3D. This port is based on the work of yoyofr. "Quake 3D" is a registered trademark of ID Software, Ltd.
Installation:
Download the executable and unpack the .zip file. Place the .prc into /Palm/Launcher of your memory card. Place the .zdk into /Palm/Programs/ZQuake of your memory card. Now you need files from the original Quake 3D. You can also use the files from the demo version. Place the ID1 folder into /Palm/Programs/ZQuake of your memory card.
Comments:
Please use it on your own risk. You may encounter bugs or crashes. Im not responsible for anything. If you like, you can email me bug reports or feature requests. Please see the included "changes.txt" file for version history.
Main features:
- based on yoyofrs version 1.2
- no DAA neeeded on Zodiac anymore
- supports different resolutions (Portrait mode on T3)
- needs Palm OS 5.x (an ARM processor) and a lot of dynamic memory
- adjustable button layout
- virtual keyboard
- 2-Player mode over bluetooth
- multi-player mode over TCP/IP (Internet)
Enhancements:
- FIX] key handling in MP menu
- [FIX] raised the client limit to 8
- [NEW] if no MP-mode selected, FakeMP (aka Bots) are possible
- Bots How-To with chronobot:
- - copy the chronobot folder into the ZQuake folder on your card
- - overwrite the config.cfg file from cbots with the one from ID1 (fixes key redefining)
- - select cbots in the launcher and launch the game
- - launch a new MP game
- - inside the game: open the console, enter "impulse 101" to spawn one bot
<<lessInstallation:
Download the executable and unpack the .zip file. Place the .prc into /Palm/Launcher of your memory card. Place the .zdk into /Palm/Programs/ZQuake of your memory card. Now you need files from the original Quake 3D. You can also use the files from the demo version. Place the ID1 folder into /Palm/Programs/ZQuake of your memory card.
Comments:
Please use it on your own risk. You may encounter bugs or crashes. Im not responsible for anything. If you like, you can email me bug reports or feature requests. Please see the included "changes.txt" file for version history.
Main features:
- based on yoyofrs version 1.2
- no DAA neeeded on Zodiac anymore
- supports different resolutions (Portrait mode on T3)
- needs Palm OS 5.x (an ARM processor) and a lot of dynamic memory
- adjustable button layout
- virtual keyboard
- 2-Player mode over bluetooth
- multi-player mode over TCP/IP (Internet)
Enhancements:
- FIX] key handling in MP menu
- [FIX] raised the client limit to 8
- [NEW] if no MP-mode selected, FakeMP (aka Bots) are possible
- Bots How-To with chronobot:
- - copy the chronobot folder into the ZQuake folder on your card
- - overwrite the config.cfg file from cbots with the one from ID1 (fixes key redefining)
- - select cbots in the launcher and launch the game
- - launch a new MP game
- - inside the game: open the console, enter "impulse 101" to spawn one bot
Download (273.00KB)
Added: 2006-11-14 License: Freeware Price: FREE
645 downloads
Pocket Quake 0.062
Pocket Quake is a Pocket PC action game more>>
Find key cards and switches. Navigate through a 3D, first-person, real-time gaming environment. Dont forget about the enemies that you have to destroy along the way!
You can choose from a variety of weapons including:
Shotgun
Nail gun
Rocket launcher
Grenade launcher
Axes
Note: This game contains graphic violence and blood. It is not recommended for players under 18 years of age
System requirements:
- MIPS processor
<<lessYou can choose from a variety of weapons including:
Shotgun
Nail gun
Rocket launcher
Grenade launcher
Axes
Note: This game contains graphic violence and blood. It is not recommended for players under 18 years of age
System requirements:
- MIPS processor
Download (260.00KB)
Added: 2007-01-29 License: Freeware Price: FREE
9556 downloads
Other version of Pocket Quake
License:Freeware
Quake 3 Arena CE 1.1b
A Q3A port for PocketPcs. Supports 3D hardware acceleration of Intel 2700G chipset (Dell Axim). more>>
A Q3A port for PocketPcs. Supports 3D hardware acceleration of Intel 2700G chipset (Dell Axim).
We thought it would be fun to do it, so we ported the recenly-GPL-released Quake 3 Arena from iD Software to Windows CE 4.2 for Pocket PC, as a test for our SpeedDemon Windows CE profiler. The game support the Intel 2700g chipset for hardware OpenGL-ES rendering, as well as software rendering.
If you would like to contribute to efforts like these, feel free to donate via PayPal any amount you would like. And tell your friends about us! Thanks for supporting NoctemWare!
CHECK the homepage for installation instructions.
Enhancements:
- Numerous bugfixes, including problems with shotgun crashing and sometimes not hitting
- No more hard resets. Memory autotuning has been significantly reworked, and no longer uses temporary files, which was causing storage memory problems, due to issues related to storage compression.
- Q3 zone memory manager completely recoded to use tighter algorithm, resulting in being able to play many levels without running out of memory due to fragmentation.
- Rocket marks cleaned up.
- Mostly works on Windows Mobile 5, but Axim x51v users are still out of luck until Dell fixes their memory issues. Rom update should be out sometime in the next week or two, hopefully. Until then, stick with PPC2003 if you can.
- Fixed memory leak with sound driver, and fixed problem causing sounds to drop out after a while of gameplay.
- Pakconvert script seems to be working better now for more people.
System requirements:
- Pocket PC 2003 compatible handheld (ARM/XScale CPU)
- Intel 2700g if you want hardware acceleration
- 124MB of storage space (Will fit on 128MB SD cards, with effort)
- 40MB of available working memory (64 MB devices running PPC2003, 96MB running WM5)
- An installed copy of Quake 3 Arena on your PC, complete with all the upgrade patches
<<lessWe thought it would be fun to do it, so we ported the recenly-GPL-released Quake 3 Arena from iD Software to Windows CE 4.2 for Pocket PC, as a test for our SpeedDemon Windows CE profiler. The game support the Intel 2700g chipset for hardware OpenGL-ES rendering, as well as software rendering.
If you would like to contribute to efforts like these, feel free to donate via PayPal any amount you would like. And tell your friends about us! Thanks for supporting NoctemWare!
CHECK the homepage for installation instructions.
Enhancements:
- Numerous bugfixes, including problems with shotgun crashing and sometimes not hitting
- No more hard resets. Memory autotuning has been significantly reworked, and no longer uses temporary files, which was causing storage memory problems, due to issues related to storage compression.
- Q3 zone memory manager completely recoded to use tighter algorithm, resulting in being able to play many levels without running out of memory due to fragmentation.
- Rocket marks cleaned up.
- Mostly works on Windows Mobile 5, but Axim x51v users are still out of luck until Dell fixes their memory issues. Rom update should be out sometime in the next week or two, hopefully. Until then, stick with PPC2003 if you can.
- Fixed memory leak with sound driver, and fixed problem causing sounds to drop out after a while of gameplay.
- Pakconvert script seems to be working better now for more people.
System requirements:
- Pocket PC 2003 compatible handheld (ARM/XScale CPU)
- Intel 2700g if you want hardware acceleration
- 124MB of storage space (Will fit on 128MB SD cards, with effort)
- 40MB of available working memory (64 MB devices running PPC2003, 96MB running WM5)
- An installed copy of Quake 3 Arena on your PC, complete with all the upgrade patches
Download (7.36MB)
Added: 2006-11-07 License: Freeware Price: FREE
749 downloads
Quake 4 Theme for Pocket PC 1.0
Free game theme for Pocket PC. more>>
Free Quake 4 theme for Pocket PC. The SMC logo plastered on a door - what more can you ask for?
System requirements:
- Pocket PC
<<lessSystem requirements:
- Pocket PC
Download (75.00KB)
Added: 2007-03-16 License: Freeware Price: FREE
952 downloads
Quake I (for Nokia Series 60) 0.06
Play a port of Quake I arcade game on your Nokia mobile phone. more>> <<less
Download (219.3KB)
Added: 2006-10-23 License: Freeware Price:
1805 downloads
Quake I port for Nokia N90 HQ 0.064
Quake I port for Nokia N90 High Quality Renderer more>>
Quake I port for Nokia N90 High Quality Renderer beta version. Need Nokia N90 and 8.5 Mb of free memory.
Version restrictions:
- none
Enhancements:
- Second version of Quake I port for Nokia N90
System requirements:
- Nokia N90 with 8.5 Mb of free RAM
<<lessVersion restrictions:
- none
Enhancements:
- Second version of Quake I port for Nokia N90
System requirements:
- Nokia N90 with 8.5 Mb of free RAM
Download (225.00KB)
Added: 2006-12-05 License: Freeware Price: FREE
1063 downloads
Quake I port for Nokia Series 60 LQ beta 0.056
Quake I port for Nokia Series 60 (1st and 2nd edition) Low Quality Render more>>
Quake I port for Nokia Series 60 (1st and 2nd edition) (and other Symbian 6.1 based devices). Low Quality Render beta version. Need 4 K Display and 9Mb of free RAM memory.
Version restrictions:
- None, but prealpha
Enhancements:
- Game speed acceleration
- Many bugs fixed
System requirements:
- 8.5-9 Mb of free RAM. 64 or 4 K Colors display
<<lessVersion restrictions:
- None, but prealpha
Enhancements:
- Game speed acceleration
- Many bugs fixed
System requirements:
- 8.5-9 Mb of free RAM. 64 or 4 K Colors display
Download (442.00KB)
Added: 2006-12-05 License: Freeware Price: FREE
1061 downloads
Quake I port for Nokia Series 60 0.063
Quake I port for Nokia Series 60 devices. more>>
Quake I port for Nokia Series 60 devices is based on ID Sofrware open source code of Quake I.
Quake I port for Nokia S60 devices is Open Source GPL project.
Enhancements:
- Speed up game
System requirements:
- 16 Mb RAM, 64K Colors Display
<<lessQuake I port for Nokia S60 devices is Open Source GPL project.
Enhancements:
- Speed up game
System requirements:
- 16 Mb RAM, 64K Colors Display
Download (442.00KB)
Added: 2006-10-18 License: Freeware Price: FREE
1112 downloads
Quake I port for Nokia Series 60 src 0.06
Quake I port for Nokia Series 60 source code.This archive contains version prealpha 0.06 source code. more>> <<less
Download (475.9Kb)
Added: 2009-04-15 License: Freeware Price: Free
199 downloads
Other version of Quake I port for Nokia Series 60 src
License:Freeware
Pocket Wolf 3D 0.2
Port of id Softwares Wolfenstein 3D. more>>
This is Dan Easts port of Wolfenstein 3D to the Pocket PC. Wolf3D was one of the first-person-shooters, and is the predecessor to Doom and Quake. Sorry! SH3 devices not supported at this time.
System requirements:
- StrongARM or MIPS Pocket PC / Pocket PC 2002
<<lessSystem requirements:
- StrongARM or MIPS Pocket PC / Pocket PC 2002
Download (648.00KB)
Added: 2006-07-04 License: Freeware Price: FREE
1207 downloads
ID Software Theme for Pocket PC 1.0
Free logo theme for Pocket PC. more>>
Ripped from the Start-up screen of Quake 3, this is a good, basic theme with nicely contrasting colours - not to mention a cool background.
System requirements:
- Pocket PC
<<lessSystem requirements:
- Pocket PC
Download (84.00KB)
Added: 2007-03-16 License: Freeware Price: FREE
952 downloads
JBenchmark 1.0 1.0
JBenchmark measures the graphical performance of Java (J2ME) MIDP 1.0 enabled phones and PDAs, by running 5 small tests. more>>
JBenchmark 1.0 is a graphical performance measuring tool for the ever spreading Java enabled, color-screen mobile phones and pdas. JBenchmark helps performance hungry customers choosing the right mobile device. (The Java programming language was developed by Sun Microsystems to be portable, which means users can run the same program on different hardware platforms. In recent years a new standard, "Java 2 Platform, Micro Edition (J2ME)" was developed for mobile devices, which in most cases have quite limited hardware capabilities.)
JBenchmark is a small (28 KByte) Java program (midlet) which can be downloaded freely from the webpage. It contains 5 short (10 seconds each) graphical tests, each trying different aspects of the underlying graphical hardware. During the benchmarking phase the software counts how many frames were drawn on the screen - the final JBenchmark score simply the sum to these.
The first test measures the devices text drawing speed (using random colors). Of course text drawing is not very exciting, but surely the business and networking applications (mail, chat, browsing) use this feature the most.
The second test draws random 2 dimensional shapes on the screen. The J2ME version (MIDP 1.0) recently used in mobile phones is very limited, it is even not able to draw triangles. JBenchmark has its own functions to draw triangles and arbitrary quads (not just rectangles), which is almost essential in any graphical application.
Although small JAVA devices doesnt have the processing power to run Quake 3 in its true 3 dimensional form (and unfortunatelly MIDP 1.0 doesnt know floating point numbers and trigonometrical functions which are essential to do 3D transformations) the third test tries the impossible by drawing a dancing 3D cube in realtime.
The fourth test is rather boring one: without direct framebuffer drawing, the software tries to fill the screen with small random colored squares. Usually this is the slowest part of the test, which shows the lack of direct pixel addressing in the current standard (if it used single pixels and not squares, most of the devices werent able to draw 2 frames per 10 seconds).
The last test runs well on most of the machines: shows a simple animated Globe. The frames are cut from a PNG image, so the pixel size of the Globe is the same on every device.
After all the 5 test was accomplished JBenchmark shows the Score and also the details of each test-run (higher number means more drawn frames). The software shows other interesting properties too, like Java version, hardware platform, number of colors, memory, etc.
After the successful run JBenchmark users can also upload their results to www.jbenchmark.com. The uploaded results will be analysed by JBenchmark developers and put into the official, public result database (which already has a couple of interesting numbers).
System requirements:
- Java (J2ME) MIDP 1.0 enabled phone
<<lessJBenchmark is a small (28 KByte) Java program (midlet) which can be downloaded freely from the webpage. It contains 5 short (10 seconds each) graphical tests, each trying different aspects of the underlying graphical hardware. During the benchmarking phase the software counts how many frames were drawn on the screen - the final JBenchmark score simply the sum to these.
The first test measures the devices text drawing speed (using random colors). Of course text drawing is not very exciting, but surely the business and networking applications (mail, chat, browsing) use this feature the most.
The second test draws random 2 dimensional shapes on the screen. The J2ME version (MIDP 1.0) recently used in mobile phones is very limited, it is even not able to draw triangles. JBenchmark has its own functions to draw triangles and arbitrary quads (not just rectangles), which is almost essential in any graphical application.
Although small JAVA devices doesnt have the processing power to run Quake 3 in its true 3 dimensional form (and unfortunatelly MIDP 1.0 doesnt know floating point numbers and trigonometrical functions which are essential to do 3D transformations) the third test tries the impossible by drawing a dancing 3D cube in realtime.
The fourth test is rather boring one: without direct framebuffer drawing, the software tries to fill the screen with small random colored squares. Usually this is the slowest part of the test, which shows the lack of direct pixel addressing in the current standard (if it used single pixels and not squares, most of the devices werent able to draw 2 frames per 10 seconds).
The last test runs well on most of the machines: shows a simple animated Globe. The frames are cut from a PNG image, so the pixel size of the Globe is the same on every device.
After all the 5 test was accomplished JBenchmark shows the Score and also the details of each test-run (higher number means more drawn frames). The software shows other interesting properties too, like Java version, hardware platform, number of colors, memory, etc.
After the successful run JBenchmark users can also upload their results to www.jbenchmark.com. The uploaded results will be analysed by JBenchmark developers and put into the official, public result database (which already has a couple of interesting numbers).
System requirements:
- Java (J2ME) MIDP 1.0 enabled phone
Download (26.00KB)
Added: 2007-03-23 License: Freeware Price: FREE
969 downloads
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