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Packet8 Mobile Talk

Packet8 Mobile Talk


Packet Mobile Talk is a contact management tool that lets cell phone users reduce their international calling rates by as much as 90%--quickly and easily. No more special PIN codes to keep track of. more>>

Packet8 Mobile Talk is a contact management tool that lets cell phone users reduce their international calling rates by as much as 90%--quickly and easily. No more special PIN codes to keep track of. No more long access numbers to dial. Just the highest quality digital voice service and great calling rates to any of your international locations. For a limited time, no monthly access fees.

With MobileTalk, you'll never run out of minutes or leave your international call quality up to chance. And, you can view your call history, and your MobileTalk savings, from anywhere in the world.

Note: Clicking the 'Download Now' button will take you to Packet8 Mobile Talk's Web site, where you can register and download the correct application version for your phone.

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Download (9.5KB)
Added: 2008-12-21 License: Freeware Price:
39 downloads
PeekPocket 1.2

PeekPocket 1.2


PeekPocket is a new Wifi sniffer requiring no installation. Source code included. more>>
PeekPocket is a new Wifi sniffer. His MAIN advantage is : No installation!
Just copy the EXE file onto your machine... and Voila !
The functions are similar to other tools like this. Cherry on the cake, it automatically pick the colors of your theme.
Enhancements:
- A number of small (but important) improvements.
- Added German and Russian support.
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Download (108.00KB)
Added: 2007-08-03 License: Freeware Price: FREE
520 downloads
Portable IP Sniffer 1.0.0 Build 1

Portable IP Sniffer 1.0.0 Build 1


A free, lightweight, portable application that can grab a users IP address. more>> <<less
Download (42KB)
Added: 2009-02-11 License: Freeware Price: FREE
16 downloads
BMeter 1.1

BMeter 1.1


Many phone carriers advertise impressive GPRS connection speeds. more>> Many phone carriers advertise impressive GPRS connection speeds. In reality, while GPRS standard allows for such speeds, most carriers limit your download rates, so the actual speed is slower.
Unlike the PING command which is a common way of measuring connection speed with ICMP packets, BMeter downloads stream of data over a TCP connection, just like you do when talking to your mail or web server. Performance of TCP connections depends on many factors: packet loss, TCP window size, PPP protocol overhead, etc. By using TCP, BMeter simulates the real-life performance of typical networking applications on your Palm.
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Download (98KB)
Added: 2008-06-13 License: Freeware Price: Free
497 downloads
JWakeME 1.0.1

JWakeME 1.0.1


JWakeME is a simple tool for all J2ME phones and PDAs to turn on remote computers using Wake On LAN technology. more>>
JWakeME is a simple tool for all J2ME phones and PDAs to turn on remote computers using Wake On LAN technology.
You can define multiple configurations to manage different computers.
Enhancements:
- Wake On LAN packet sent to UDP port 9 according to common practice in router configuration.
System requirements:
- J2ME phones
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Download (14.00KB)
Added: 2007-01-05 License: Freeware Price: FREE
1022 downloads
Java Metronome 1.0

Java Metronome 1.0


Java Metronome, as its name says, is a metronome for Java devices. more>>
Java Metronome, as its name says, is a metronome for Java devices.
It can produce signals with the specified frequency (times per minute). Signaling can be done using tone, vibration and backlight flashing. Mode, frequency, duration and volume of signal can also be configured. But this application can be used not only as metronome, been able to switch or toggle light by pressing a button or with specified frequency makes it possible to transform your mobile phone in packet flashlight. And adjusting frequency to correlate with your (or somebody else) pulse allows to measure it with high precision and without special equipment.
Notes:
- Use 0-9 buttons to specify requested frequency (times per minute). - -- Setting frequency to 0 stops the metronome.
- Joystick can also be used to modify frequency: UP increase value by ten, DOWN decrease value by ten, LEFT decrease value by one and RIGHT increase value by one
- # button can be use to switch backlight on (light is turned on until button is pressed)
- * button toggle back light (so it can be used as switched at normal electric torch)
- Setting command allows to choose proper signal mode (tone, vibration or backlight flashing) and frequency/duration of signal.
System requirements:
- MIDP 2.0 or Nokia
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Download (11.80KB)
Added: 2007-08-21 License: Freeware Price: FREE
926 downloads
OpenDMTP 1.1.3

OpenDMTP 1.1.3


OpenDMTP (Open Device Monitoring and Tracking Protocol) is a highly configurable and extensible protocol for communicating with mobile devices over high-latency/low-bandwidth networks. more>>
OpenDMTP (Open Device Monitoring and Tracking Protocol) is a highly configurable and extensible protocol for communicating with mobile devices over high-latency/low-bandwidth networks. The protocol is particularly geared towards the transmission of GPS base location information and includes a full-featured reference implementation showcasing its capabilities.
There are many mobile GPS tracking devices on the market today with their own closed proprietary protocols. Searching the web for open protocols revealed only a few available for transferring data (including GPS information) between devices. However these solutions are generally designed for non-mobile applications and/or lack some of the low-bandwidth, configurable, and extensible features that mobile applications require.
Having an open protocol designed specifically for mobile devices has many advantages:
Targeted Event Generation: Many devices on the market are designed simply to transmit copious amount of GPS data to a back-end server hoping that the server can make sense of the data that it is receiving. The problem with this approch is that it tends to result in higher data transmission costs for information which will never be used. A protocol used for mobile applications need to be able to provide the flexibility to generate only the events that are pertinent to the specific application.
Network Efficient: Mobile devices typically have limited network connectivity, and in some cases data communication can be quite expensive (e.g. satellite). Because of this the protocol needs to be efficient in its dialog between the client and server. The communication needs to be optimized such that the necessary information can be conveyed with a minimum number of bytes in the least amount of time.
Transport Media: Differrent mobile applications will have their own unique way of communicating data back to the server. Some may use GPRS, or socket based communication, others may use satellite communication, while still others may use other forms of wireless communication, such as BlueTooth. The design of the protocol should be able to encompass all such transport media types, regardless of the type of transport in use.
Bi-directional: Some devices can support two-way communication (ie. GPRS, or other socket based connections), while others may only support one-way communication (ie. some satellite communication systems). With this in mind, a protocol should be designed to support both duplex (two-way) and simplex (one-way) communication.
Flexible Data Encoding: Most types of transport media allow for the transmission of binary encoded data. However, there may be some forms of media for which an ASCII encoded data packet is much better suited. A protocol designed with this in mind should be able to support both types of data encoding.
Configurable Messages: Due to the broad range of data types used in mobile applications, the protocol should be flexible enough to define standard messages, yet still allow custom messages within the framework.
Extensible: Not every mobile application is the same. Some require special handling and may have various types of inputs and outputs. A protocol designed for mobile applications should insure that the framework can be easily extended to incapsulate the specific needs of the device.
Small Footprint: Mobile devices typically have limited resources on which to run client code (ie. memory, processor speed). An open protocol designed with this in mind should be optimized to allow efficient implementation and should easily support devices such as PDAs, mobile phones, GPS monitoring devices, and other OEM micro-devices.
Industry Compatibility: Having an open protocol insures better compatibility between different client devices and service providers.
Reference Implementation: Having a reference implementation that showcases the major features of the protocol provides an easy starting point on which developers can add their own features and platform specific implementation without having to worry about how data gets from the client to the server.
OpenDMTP was specifically designed to suit all these needs, especially "Targeted Event Generation" and "Network Efficiency". The typical data plan for GPRS communication, for instance, is usually 1Mb per month. OpenDMTP was designed to optimize packet encoding to allow the collection of GPS information packets once every 3 minutes, 24 hours a day, 30 days a month, and still stay under the 1Mb data plan limit.
While XML is very extensible, it fails the "Small Footprint" and "Network Efficiency" requirements. Thus, it was discounted as a viable protocol solution. Many mobile devices do not have the resources necessary to be able to provide full XML parsing functionality. And an XML packet may need to be several hundred bytes in length just to send a few bytes of actual data. This alone would make the solution cost prohibitive for high-cost transport media such as satellite.
OpenDMTP also includes a full-featured commercial quality reference implementation to jump-start development.
System requirements:
- J2ME supported devices
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Download (258.00KB)
Added: 2007-07-06 License: Freeware Price: FREE
849 downloads
Speex 1.2 beta2

Speex 1.2 beta2


Speex is an Open Source/Free Software patent-free audio compression format designed for speech. more>>
Speex is an Open Source/Free Software patent-free audio compression format designed for speech.
The Speex Project aims to lower the barrier of entry for voice applications by providing a free alternative to expensive proprietary speech codecs.
Moreover, Speex is well-adapted to Internet applications and provides useful features that are not present in most other codecs.
Main features:
- Narrowband (8 kHz), wideband (16 kHz), and ultra-wideband (32 kHz) compression in the same bitstream
- Intensity stereo encoding
- Packet loss concealment
- Variable bitrate operation (VBR)
- Voice Activity Detection (VAD)
- Discontinuous Transmission (DTX)
- Fixed-point port
- Acoustic echo canceller
- Noise suppression
Enhancements:
- Fixed-point improvements and more
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Download (525.00KB)
Added: 2007-06-26 License: Freeware Price: FREE
867 downloads
SP TimeSync 2.3

SP TimeSync 2.3


SP TimeSync is a program with multilingual interface which lets you synchronize your computers clock with any Internet atomic clock (time server). more>>
It uses a high-precision network time protocol (NTP) which provides accuracy of several milliseconds depending on the characteristics of the synchronization source and network paths
Main features:
- Synchronize the time with two mouse clicks.
- SP TimeSync has a very simple interface, you can start using it immediately without reading any manuals. Just click the Get time and then Adjust clock button in order to set the exact time on your computer.
- Keep your computers clock accurate automatically.
- You can configure SP TimeSync to do its task fully automatically. It can either be launched from the task scheduler or stay minimized into a taskbar icon and synchronize the time periodically.
- Use the same program on your desktop PC, notebook and handheld computer (PDA).
- SP TimeSync supports a wide range of operating systems, such as Windows 95/98/ME and Windows NT/2000/XP/2003. Also, there are special versions for sub-notebooks based on ARM, x86 or other processor with Windows CE 4.2 and for handheld mobile devices (Pocket PC 2003) with Windows Mobile 2003.
- Dont waste the resources of your computer.
- The size of SP TimeSync executable file is less than 100 Kb. It creates windows, allocates memory and loads all required libraries dynamically only for a small period of time when these resources are really required, and it frees all the resources immediately after use. Therefore you can run this program as a background task without slowing down your computer.
- Take advantage of your HyperThreating/DualCore CPU or multi-processor system.
- SP TimeSync creates additional working thread for time synchronizing which is running simultaneously with main thread. This allows to speed up and improve the precision of time synchronizing.
- Save the network traffic.
- Only two packets (request and response) with 48 bytes of payload data each are used to retrieve the correct time. Just for one megabyte of traffic you can perform the time synchronization more than 5000 times (this is about 15 years if synchronizing the time once a day).
- Work safe within a restricted user environment.
- SP TimeSync does not need any administrative privileges, installation is not required, you can run it from any folder with read-only access rights (write-protected floppy disk, CD-ROM or DVD-ROM, USB Flash drive, flash memory card, shared network folder etc).
- Enjoy user interface in your native language.
- You can download and install the language pack for SP TimeSync. This will let you chose the language you prefer for displaying all the text strings and messages. If your native language is currently absent in the language pack, you can easily make the appropriate translation yourself.
System requirements:
- Pocket PC 2003
- ARM Processors
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Download (29.50KB)
Added: 2006-07-26 License: Freeware Price: FREE
2520 downloads
C2Doom 1.03

C2Doom 1.03


C2Doom is a Doom engine port. It supports all Id Software WAD files and many unofficial ones. C2Doom has audio FX , music and even a Bluetooth multiplayer support. more>>
A few years after id Software published Doom for PC, its source code was published and soon Doom appeared to many other platforms and hardwares. This is C2Doom, a Doom port for Nokia S60 and S80 phones.
The C2Doom brings original Doom gaming experience to smart phones. It implements original episodes, graphics and music and besides of legendary single player experience, The C2Doom also includes traditional co-operative and deathmatch multiplayer gaming modes.
The C2Doom is based on SDL Doom by Sam Lantiga and a version developed from Doom for Nokia 9210, also called CDoom. SDL, Simple DirectMedia Layer is a cross-platform multimedia library that is also ported to S60 and S80 platforms.
The C2Doom for Nokia S60 and Nokia S80 phones offers same game playing elements that the original PC Doom. There are same episodes, maps, graphics and music than in PC version. As orginal version of Doom, also this version has has a multiplayer game - however this time implemented to be played over bluetooth. The Doom games has two separate elements: a game engine and a game data. The C2Doom is the engine and you need game data prior to play Doom.
The Doom game data, episodes, maps, graphics, music, SFXs and such are stored in the the WAD files, which are still property of Id Software. This Doom engine supports many different WAD files, very same files that you have with your PC version of Doom. The most accessible WAD is a shareware Doom 1 episode 1, that you may found from Id Software site.
Installing
1) You have to have a compatible S60 or S80 phone. Tested phones are Nokia models NGage, NGage QD, 6620, 9500, 9300, 7610, 6681, 6680, 6630, 6600 and 6260. However all S80 phones and S60 phones that have at least 16MB RAM, S60 1.2 or S60 2.x should work.
9210x, 7650 and 3650 are not supported.
2) Download either a S60 or S80 C2Doom installation packet and install it into your phone. You can copy installation packet into your phone and select file from there, or use PC suite application for installing. For further information, please refer your phone manual. After you have installed the Doom, a Doom application icon appears in the phone. The exact location depends on your phone model and decisions you might be done during installation process, but usually you can find it from application shell in S60 phone or from S80 Desk.
3) You have to have a WAD file. There are several WAD files, however the C2Doom engine is tested only with some official ones. You can find commercial WAD files from the CDROM drive if you own a purchased Doom game for PC. Id Software is still selling Doom, you can buy one, the WAD file that is delivered within game can be used also with S60 and S80 C2Doom.
4)Copy the WAD file into phone or memory card by using memory card reader, PC suite, IR file transfer, bluetooth or any other method you prefer. It can be stored anywhere in the phone; it can be in any file folder or in messaging folder, in Memory card or in internal memory. When you open C2Doom application, it browses trough your phone memory and locates WAD files. Once one is found a confirmation is asked if that WAD file is intented to be used. It is possible to have several WAD files in the phone and by let UI seek another WAD file user can select which one is used.The another WAD file can selected afterwards by choosing "Advanced" | "Reset WAD file" from Options menu. That, among other things are detailed in the Options. Now you can start running C2Doom by choosing "Single Player".
Options menu
- Next Theme - Load a new background image for the UI application
- Parameters... - Open a C2Doom parameters dialog. The parameters are passed to C2Doom engine as such, and the syntax is same as in PC Doom command-line. Please refer your PC Doom documentation about the available commands and their syntax. All PC Doom commands are not necessarily implemented.
- Info... - View a short information text about S60 or S80 Doom
- Send... - View list of savegame entries for currently used WAD file (i.e. selected WAD file, see "Reset WAD file"). Selected savegame can be send to another phone as a message and loaded in another phone. The savegames can be loaded only if current game uses same WAD file. If user has multiple WAD files, then current WAD file might be changed before certain savegames can be sent or loaded.
- Advanced | Versions... - Open a versions dialog. The C2Doom consists of several files, this view just let you ensure what modules you are using if something seems to be not ok. A search of components may take a while
- Advanced | Reset WAD file - Repeat a WAD file search. If there are several WAD files stored in the phone, each WAD file is searched one by one and the search is proceed until a WAD file accepted or search is cancelled. A search may take a while.
- Advanced | Set Data path - Lets user define where savegames are stored. Let user to change a root folder where each WAD file has its own savegame folder. Since savegame files may have conflicting names, they are stored in automatically generated unique named folders.
- Advanced | Set Key mappings - Let user redefine key actions. A KeyMap Util dialog is opened. "New" creates a new mapping. Mapping is created pressing first a target key and then a source which functionality is copied. Displayed values are key scancodes.
Multiplaying
The C2Doom supports multiplayer game with up to four players. The gaming modes are, as in original Doom, Co-operative and Deathmatch. In Co-operative mode players play together against monsters and in Deathmatch players are against each others and monsters. Each player must select a same game mode. After selection it is asked if player acts as a server or client: a first player selects to start a server, and then others connects as clients.
Note: It is important that all players have selected same WAD file and same multiplayer mode.
After server player decides that all players are joined in the game, selecting "Start" will engage the game. Clients may leave the game, but if server exits the game ends. Multiplayer game works over bluetooth wireless radio and therefore players cannot be more further that ten meters from each others, otherwise connection closes. If there are many other bluetooth connections nearby, that may affect errors to bluetooth transmission and connection can even cut off by accident.
Savegames do not work in multiplayer game.
Information: C2Doom modules
S80 and S60 C2Doom consists of several elements. The Doom engine, SDL library, EAudioLib, UI front-end and net game module and few other libraries. The C2Doom engine, SDL library and EAudiolib are linked to one monolithic binary (still named as CDoom.exe!). UI front-end and game module are in their own processes.
The C2Doom engine is the actual Doom port. The SDL doom is originally written in C and uses Symbian standard C library. However I have added modules that are written in C++ and uses Symbian native interfaces. The source code should be multiplatform, but I assume that wont compile anymore to other platfor due some missing "ifdefines", as I havent tested that. Multiplayer game, doom-loop (originally Doom works in busy loop, that is fine in DOS, but i tuned that a bit better behaving) and Midi/Mus audio stuff is mostly in C++.
There are adaptations of SDL library for S80 and S60 platforms which implements interfaces to display, keyboard and audio. SDL audio uses EAudiolib library for producing audio. EAudiolib has adopted implementation from ScummVM implementation. It implements AdLib emulation for Symbian OS that also Doom utilizes for playing songs. The actual Doom sound format is MUS, but Legacy Doom implemented a nice mus to midi converted. As all of those are Open Source and published under GPL license, The C2Doom engine, SDL library and EAudiolib source code are available at downloads section.
UI front-end is a S60 and S80 application that implements UI framework and thus let C2Doom behave well with other applications. The UI application has UI interface e.g. redefine key configuration and send save games to other phones. Please see more from instructions. The S60 and S80 C2Doom supports multiplaying in original Co-operative and Deathmatch modes. The net game module uses bluetooth wireless radio and allows multiplaying game with two, three or four players between other S60 or S80 phones.
Downloads
C2Doom for S60 - Symbian installation file for S60 phones.
C2Doom for S80 -Symbian installation file for S80 phones.
C2Doom source - The S60 and S80 utilizes many Open Source implementations that are released under General Public Licence and therefore those modules are Open Source as well. The source release may not compile as such as I have my own compling enviroment and I have used some special tools and libraries. However with little effort you may have a lot of fun with the code.
More C2Doom source - Few missing headers and additional lib files.
File utils - Includes some text file utilities that I have used with Doom. It includes all-purpose text file reader, ini file reader and my very own regular-expression parser. These classes are written just for fun and there is no anykind of guaratee.
DPlay S60 - Doom music player for S60 phones.
DPlay S80 - Doom music player for S80 phones.
Enhancements:
- Added limited support for S90.
System requirements:
- S60/S80 phone
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Download (423.00KB)
Added: 2007-01-31 License: Freeware Price: FREE
1105 downloads
XSForms LT 2.01

XSForms LT 2.01


GrandaSoft XSForms LT for private and non-profit use. The fastest and easiest way to collect data with a Pocket PC. more>>
Truly, collect data with GrandaSoft XSForms is as easy as 1-2-3.
Forms are created with GrandaSoft XSDesigner. Then these forms are transmitted to XSForms on your Pocket PC. Once the form is on your Pocket PC you can enter data with your fingers, a stylus, or even a barcode scanner. The captured data then can be manipulated any way you like: sort it, filter it, send it via PocketOutlook as email, or upload it to any HTTP or FTP-server in the world in XML, HTML or CSV format via WLAN (IEEE 802.11 standards), Cradle, GPRS (General Packet Radio Service), or Bluetooth, depending on the capabilities of the Pocket PC.
It really is amazing how a Pocket PC can actually be put to work, with XSForms. Try it out!
System requirements:
- Requires PocketPC 2002, WM2003/SE or WM5.0 and 2 MB of Available RAM
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Download (1.90MB)
Added: 2006-07-14 License: Freeware Price: FREE
1197 downloads
Labyrinth Love 1

Labyrinth Love 1


The Labyrinth Love it is a mathematical game of strategy, that is to say, that it demands capacity to be interrogated new situations, contrast of observations and conjectures, registration, revision more>>

Labyrinth Love 1 is a free game requiring the capacity to be interrogated new situations, contrast of observations and conjectures, registration, revision and reflection of the resolution process. It can stimulate the capacity of code of the process and modeling, for the resolution of problems. Said otherwise, it allows the graphic representation of the problem, to define the movement of the pieces. Their practice this graduate one for different levels of difficulty.

The Labyrinth Love is a game in real time based on old customs on the initiation of the youths in the loving conquest. Formerly separates to the children and the girls in the education and in the teaching on the secrets of the sex. Then, being already these young, it took them to the initiation labyrinth, a place formed skillfully by passages and crossroads, to confuse who goes into in him.

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Download (180.3KB)
Added: 2007-02-12 License: Freeware Price:
243 downloads
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