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Othello 1.0
Othello is a free abstract strategy board game played by two parties on an eight-by-eight square grid with pieces that have two distinct sides. more>>
Othello 1.0 is a free abstract strategy board game played by two parties on an eight-by-eight square grid with pieces that have two distinct sides.
Download (488.3KB)
Added: 2008-07-20 License: Freeware Price:
downloads
22Othello 0.1
Take on a live opponent via infrared in the ancient board game of Othello (Reversi). more>>
Take on a live opponent via infrared in the ancient board game of Othello (Reversi).
The rules of 22Othello are so simple a child can play yet the possibilities are so complex a master tactician will enjoy it.
System requirements:
- Palm OS v3.0
<<lessThe rules of 22Othello are so simple a child can play yet the possibilities are so complex a master tactician will enjoy it.
System requirements:
- Palm OS v3.0
Download (10.00KB)
Added: 2006-04-17 License: Freeware Price: FREE
1285 downloads
Freak Othello 1.0
Prepare to get your butt seriously kicked by this ultra-small but powerfull othello engine more>>
Prepare to get your butt seriously kicked by this ultra-small but powerfull othello engine
System requirements:
- Pocket PC 2000
<<lessSystem requirements:
- Pocket PC 2000
Download (62.00KB)
Added: 2006-04-14 License: Freeware Price: FREE
2140 downloads
Ocero 1.0.0
Ocero is another variant of the Othello game. more>>
Ocero is another variant of the Othello game.
The intelligence of the computer is zero, you sometimes get the impression that the computers moves are totally random. And this is the higher level! In short, waiting for a more "interesting" version!
<<lessThe intelligence of the computer is zero, you sometimes get the impression that the computers moves are totally random. And this is the higher level! In short, waiting for a more "interesting" version!
Download (952.00KB)
Added: 2007-05-08 License: Freeware Price: FREE
899 downloads
Takeover 1.0
Takeover is a board game based on the classic Othello, created in Flash. more>>
Takeover is a board game based on the classic Othello, created in Flash.
Graphically, it is superb but unfortunately, the level of your opponent is mediocre (in my opinion).
But you can get a bit of distraction from it and eventually play against a real opponent.
System requirements:
- Flash plug-in
<<lessGraphically, it is superb but unfortunately, the level of your opponent is mediocre (in my opinion).
But you can get a bit of distraction from it and eventually play against a real opponent.
System requirements:
- Flash plug-in
Download (105.00KB)
Added: 2007-05-03 License: Freeware Price: FREE
904 downloads
Zhess 1.0
Zhess is an Othello/Reversi game that differentiates itself by its excellent graphics for this type of game more>>
Zhess is an Othello/Reversi game that differentiates itself by its excellent graphics for this type of game.
The rules remain the same: the goal is to have the most counters of your colour and the end of the game. In spite of the its evident technical quality, the lack of sound is regrettable as is the much too dark side of the game, which is barely readly compared to the others. However, Zhess is a very good version of this old classic.
<<lessThe rules remain the same: the goal is to have the most counters of your colour and the end of the game. In spite of the its evident technical quality, the lack of sound is regrettable as is the much too dark side of the game, which is barely readly compared to the others. However, Zhess is a very good version of this old classic.
Download (1.87MB)
Added: 2007-05-08 License: Freeware Price: FREE
899 downloads
Mobile Reversi 1.1
Mobile Reversi is a Reversi/Othello player for Smartphone. more>>
Mobile Reversi is a Reversi/Othello player for Windows mobile devices, including Pocket PC and Smartphone.
<<less Download (50.00KB)
Added: 2006-08-16 License: Freeware Price: FREE
1200 downloads
Reversix 1.2
Reversix is a simple implemetation of the Reversi (Othello) game for Palm OS. more>>
Reversix is a simple implemetation of the Reversi (Othello) game for Palm OS.
You can play on a 6x6, 8x8 or 10x10 board. The Difficulty is rather easy.
System requirements:
- PalmOS 3.5 or higher
<<lessYou can play on a 6x6, 8x8 or 10x10 board. The Difficulty is rather easy.
System requirements:
- PalmOS 3.5 or higher
Download (8.00KB)
Added: 2007-06-20 License: Freeware Price: FREE
864 downloads
MM Reversi for Symbian 1.0
A very quick and strong AI Reversi implementation - really a challenge! more>>
Reversi or Othello is a well known boardgame. Its easy to play, but a challenge to win - and this version is a real challenge!
The board consists of 8x8 fields, the two players alternately put white and black stones onto the board. Your goal is to have the most stones at the end of the game. To do so, directly enclose your white opponent horizontally, vertically or diagonally.
All surrounded stones become yours - change to your black color. If you cannot surround stones, you have to pass. The game ends if the board is full or you and the computer have to pass.
The program individually fits boardsize to your Phones screensize, works in color, grayscale or black/white, playable on each Java Phone with at least 200 KByte Heapmemory (and 64 KByte linear accessible, older Siemens not). You can use 2,4,6,8 or joystick to move the cursor, press 5 or fire to place your black stone.
Main features:
- 6 different levels (Weak, Moderate, Normal, Good, Strong and Hard, the "Normal" level was tested with many other Phone Reversi Games without losing)
- shows your Move- Possibilities (optional)
- shows last Computer- Move
- animated stones (optional, if you have problems deactivate it)
- first Move for Computer or Player (startposition commutable too)
- really quick calculation and strong AI
- shows Time- Bar during calculation
- really small, only 16 KByte
System requirements:
- Symbian devices.
<<lessThe board consists of 8x8 fields, the two players alternately put white and black stones onto the board. Your goal is to have the most stones at the end of the game. To do so, directly enclose your white opponent horizontally, vertically or diagonally.
All surrounded stones become yours - change to your black color. If you cannot surround stones, you have to pass. The game ends if the board is full or you and the computer have to pass.
The program individually fits boardsize to your Phones screensize, works in color, grayscale or black/white, playable on each Java Phone with at least 200 KByte Heapmemory (and 64 KByte linear accessible, older Siemens not). You can use 2,4,6,8 or joystick to move the cursor, press 5 or fire to place your black stone.
Main features:
- 6 different levels (Weak, Moderate, Normal, Good, Strong and Hard, the "Normal" level was tested with many other Phone Reversi Games without losing)
- shows your Move- Possibilities (optional)
- shows last Computer- Move
- animated stones (optional, if you have problems deactivate it)
- first Move for Computer or Player (startposition commutable too)
- really quick calculation and strong AI
- shows Time- Bar during calculation
- really small, only 16 KByte
System requirements:
- Symbian devices.
Download (16.10KB)
Added: 2007-02-03 License: Freeware Price: FREE
993 downloads
MM Reversi for Palm OS 1.0
MM Reversi, a quick and strong playing Java Reversi Version - really a challenge! more>>
Reversi or Othello is a well known boardgame. Its easy to play, but a challenge to win - and really this version is a challenge.
The board consists of 8x8 fields, the two players alternately put white and black stones onto the board. Your goal is to have the most stones at the end of the game. To do so, directly enclose your white opponent horizontally, vertically or diagonally. All surrounded stones become yours - change to your black color. If you cannot surround stones, you have to pass. The game ends if the board is full or you and the computer have to pass.
The program individually fits boardsize to your Phone/Palm/PocketPCs screensize, works in color, grayscale or black/white, playable on each Java Phone/Palm/PocketPC with at least 200 KByte Heapmemory (64KByte linear accessible, older Siemens phones not). You can use 2,4,6,8 or joystick to move the cursor, press 5 or fire to place your black stone.
Some features:
- 6 different levels (Weak, Moderate, Normal, Good, Strong and Hard, the "Normal" level was tested with many other Phone Java Reversi Games without losing)
- shows your Move- Possibilities (optional)
- shows last Computer- Move
- animated stones (optional, if you have problems deactivate it)
- first Move for Computer or Player (startposition commutable too)
- really quick calculation and strong AI
- shows Time- Bar during calculation
- really small, only 16 KByte
Enjoy the Game!
System requirements:
- This Game is designed for every Java Phone, color, grayscale and black/white - works on Palm and PocketPC too (use IBMs Websphere for free). The program needs 200 KByte of Heapmemory (64KByte linear accessible)!
<<lessThe board consists of 8x8 fields, the two players alternately put white and black stones onto the board. Your goal is to have the most stones at the end of the game. To do so, directly enclose your white opponent horizontally, vertically or diagonally. All surrounded stones become yours - change to your black color. If you cannot surround stones, you have to pass. The game ends if the board is full or you and the computer have to pass.
The program individually fits boardsize to your Phone/Palm/PocketPCs screensize, works in color, grayscale or black/white, playable on each Java Phone/Palm/PocketPC with at least 200 KByte Heapmemory (64KByte linear accessible, older Siemens phones not). You can use 2,4,6,8 or joystick to move the cursor, press 5 or fire to place your black stone.
Some features:
- 6 different levels (Weak, Moderate, Normal, Good, Strong and Hard, the "Normal" level was tested with many other Phone Java Reversi Games without losing)
- shows your Move- Possibilities (optional)
- shows last Computer- Move
- animated stones (optional, if you have problems deactivate it)
- first Move for Computer or Player (startposition commutable too)
- really quick calculation and strong AI
- shows Time- Bar during calculation
- really small, only 16 KByte
Enjoy the Game!
System requirements:
- This Game is designed for every Java Phone, color, grayscale and black/white - works on Palm and PocketPC too (use IBMs Websphere for free). The program needs 200 KByte of Heapmemory (64KByte linear accessible)!
Download (16.00KB)
Added: 2006-09-28 License: Freeware Price: FREE
1121 downloads
Reversi 1.0.0
Reversi is the the famous Othello. more>>
Reversi is the the famous Othello.
The quality of the graphics is average, but the gameplay, for fans is always good.
In short, a good game that merits a more elaborate app. But at least this exists. That leaves the possibility of future version as the source code is available.
<<lessThe quality of the graphics is average, but the gameplay, for fans is always good.
In short, a good game that merits a more elaborate app. But at least this exists. That leaves the possibility of future version as the source code is available.
Download (50.00KB)
Added: 2007-05-08 License: Freeware Price: FREE
928 downloads
MM Reversi for Pocket PC 1.0
MM Reversi, a quick and strong playing Java Reversi Version - really a challenge! more>>
Reversi or Othello is a well known boardgame. Its easy to play, but a challenge to win - and really this version is a challenge.
The board consists of 8x8 fields, the two players alternately put white and black stones onto the board. Your goal is to have the most stones at the end of the game. To do so, directly enclose your white opponent horizontally, vertically or diagonally. All surrounded stones become yours - change to your black color. If you cannot surround stones, you have to pass. The game ends if the board is full or you and the computer have to pass.
The program individually fits boardsize to your Phone/Palm/PocketPCs screensize, works in color, grayscale or black/white, playable on each Java Phone/Palm/PocketPC with at least 200 KByte Heapmemory (64KByte linear accessible, older Siemens phones not). You can use 2,4,6,8 or joystick to move the cursor, press 5 or fire to place your black stone.
Important: This Game is designed for every Java Phone, color, grayscale and black/white - works on Palm and PocketPC too (use IBMs Websphere for free). The program needs 200 KByte of Heapmemory (64KByte linear accessible)!
Main features:
- - 6 different levels (Weak, Moderate, Normal, Good, Strong and Hard, the "Normal" level was tested with many other Phone Java Reversi Games without losing)
- - shows your Move- Possibilities (optional)
- - shows last Computer- Move
- - animated stones (optional, if you have problems deactivate it)
- - first Move for Computer or Player (startposition commutable too)
- - really quick calculation and strong AI
- - shows Time- Bar during calculation
- - really small, only 16 KByte
System requirements:
- Mobilephone with Java Engine (200 KByte Heapmemory, 64 KByte linear accessible), Palm or PocketPC with Java Engine (for example IBMs free WebSphere)
<<lessThe board consists of 8x8 fields, the two players alternately put white and black stones onto the board. Your goal is to have the most stones at the end of the game. To do so, directly enclose your white opponent horizontally, vertically or diagonally. All surrounded stones become yours - change to your black color. If you cannot surround stones, you have to pass. The game ends if the board is full or you and the computer have to pass.
The program individually fits boardsize to your Phone/Palm/PocketPCs screensize, works in color, grayscale or black/white, playable on each Java Phone/Palm/PocketPC with at least 200 KByte Heapmemory (64KByte linear accessible, older Siemens phones not). You can use 2,4,6,8 or joystick to move the cursor, press 5 or fire to place your black stone.
Important: This Game is designed for every Java Phone, color, grayscale and black/white - works on Palm and PocketPC too (use IBMs Websphere for free). The program needs 200 KByte of Heapmemory (64KByte linear accessible)!
Main features:
- - 6 different levels (Weak, Moderate, Normal, Good, Strong and Hard, the "Normal" level was tested with many other Phone Java Reversi Games without losing)
- - shows your Move- Possibilities (optional)
- - shows last Computer- Move
- - animated stones (optional, if you have problems deactivate it)
- - first Move for Computer or Player (startposition commutable too)
- - really quick calculation and strong AI
- - shows Time- Bar during calculation
- - really small, only 16 KByte
System requirements:
- Mobilephone with Java Engine (200 KByte Heapmemory, 64 KByte linear accessible), Palm or PocketPC with Java Engine (for example IBMs free WebSphere)
Download (16.00KB)
Added: 2006-08-14 License: Freeware Price: FREE
1166 downloads
Flipper 1.4
A free Othello game. more>>
Othello is a rather old board game that actually contains some rather complex features with simple rules. Also called Reversi in many computer implementations.
The object of Flipper is to have more pieces of your colour on the board at the end of the game than the other player has. The game is over when all the squares on the board have been filled or no legal moves exist.
To make a move, select any square that is next to a square that contains a piece of your opponents colour such that it completes a horizontal, vertical, or diagonal row such that a piece of your colour is on both ends. When you trap your opponents pieces in this manner they are turned into pieces of your colour.
A move may result in trapping pieces in multiple dirrections, provided they are in direct line with the played piece.
Legal moves *must* trap at least one piece of the opponent. If you can not make a move, your turn will be skipped.
The "turn" is indicated by the arrow pointing to the players piece in the status bar. In the case where a player can not make a legal move, the turn is automatically passed to the other player. If both players can not move, the game is over.
The skill levels are rather interesting. In order to make the lower levels, I used a random move generator for them. The lowest level uses it for most of the game. The higher levels stop using it earlier. At about level 4, the random move generator is never used past the first move.
In order to make Flipper play "somewhat" different each time, another random number generator is used. This one is used when two moves look nearly equal in value. This is why Flipper may not play the same game from one execution to another. Note that this choice is only made between "equal" moves and should not cause for a lesser move (as far as the computer is concerned) to be made. (Well, "equal" can have a rather wide band in some cases, but that also depends on the level and move type.)
<<lessThe object of Flipper is to have more pieces of your colour on the board at the end of the game than the other player has. The game is over when all the squares on the board have been filled or no legal moves exist.
To make a move, select any square that is next to a square that contains a piece of your opponents colour such that it completes a horizontal, vertical, or diagonal row such that a piece of your colour is on both ends. When you trap your opponents pieces in this manner they are turned into pieces of your colour.
A move may result in trapping pieces in multiple dirrections, provided they are in direct line with the played piece.
Legal moves *must* trap at least one piece of the opponent. If you can not make a move, your turn will be skipped.
The "turn" is indicated by the arrow pointing to the players piece in the status bar. In the case where a player can not make a legal move, the turn is automatically passed to the other player. If both players can not move, the game is over.
The skill levels are rather interesting. In order to make the lower levels, I used a random move generator for them. The lowest level uses it for most of the game. The higher levels stop using it earlier. At about level 4, the random move generator is never used past the first move.
In order to make Flipper play "somewhat" different each time, another random number generator is used. This one is used when two moves look nearly equal in value. This is why Flipper may not play the same game from one execution to another. Note that this choice is only made between "equal" moves and should not cause for a lesser move (as far as the computer is concerned) to be made. (Well, "equal" can have a rather wide band in some cases, but that also depends on the level and move type.)
Download (7.70KB)
Added: 2007-02-21 License: Freeware Price: FREE
979 downloads
CEZebra 1.0
CEZebra is the smaller sister of WZebra famous Othello (Reversi) program for desktop PC more>>
CEZebra is the smaller sister of WZebra famous Othello (Reversi) program for desktop PC
System requirements:
- Pocket PC 2000
<<lessSystem requirements:
- Pocket PC 2000
Download (2.14MB)
Added: 2006-04-18 License: Freeware Price: FREE
2126 downloads
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