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CIDS 2.1
CIDS 2.1 is a helpful program for Palm OS users that tracks Palm OS(tm) Creator IDs. more>>
CIDS 2.1 is a helpful program for Palm OS users that tracks Palm OS(tm) Creator IDs. CIDS tracks Application Name, Creator ID, Assigned Date, Release Status, and allows for a short note. The database may be sorted by Application Name, Creator ID, or Release Status. Supports exporting the selected category to Memo Pad.
Requirements: Palm
TXT2CID 1.0
TXT2CID is a tool for PP developers to convert any four character type or creator ID (example: appl,DAcc,STra, etc.) to its UInt32 equivalent. more>>
ID Software Theme for Pocket PC 1.0
Free logo theme for Pocket PC. more>>
System requirements:
- Pocket PC
Transport Guide 1.0
Public Transport Guide for Singapore more>>
Note:
This free version contains limited bus data but it has a complete MRT data, thus can be used can be used as reference for travel time, fare, map, bus stops nearby each station, etc.
Features:
Route searching and detail itinerary.
Select your boarding and alighting point to find out how to get from point A to B. The route searching will include transfer between buses, as well as betwen bus and MRT, and provide a detail information like where to transfer, how much to pay for each trip, etc. This feature can help you to easily find the best route by shortest distance or cheapest fare.
Multiple search method.
Search buses by service number, interchange, MRT station, bus stop id, road name and bus stop name, and even by boarding and alighting point.
Fare calculation.
Calculates the fare from your boarding to alighting point for both payment method (EZLink and Cash). The fare calculation is accurate as it takes all aspect into account, e.g. aircon/non-aircon, different rate for different bus services, etc.
Detailed bus information.
It has all the information you need to know about a bus. Operating hour, bus frequency, aircon/non-aircon, etc. It can even detect if a bus is a loop service (cyclic route) or a one-way service (1-directional route).
Well designed user interface.
All these great features are presented in a nice interface with an effective process flow to enable users find information quickly. The software was designed with mobile user in mind, who usually needs to get access to information quickly and only have minimum input capabilities.
System requirements:
- PPC 2000, PPC 2002 and Windows Mobile 2003
Palm Creator IDs 2.0
Palm Creator IDs - track the IDs that you have registered along with the date the program was released. more>>
This tinyByte database is used to track the IDs that you have registered along with the date the program was released.
System requirements:
- Palm III
- Palm OS v3.0
- thinkDB
Kill PDB 1.0
Kill PDB allows you to delete Palm databases (.PDB) by its creator ID (even the hidden ones). more>>
Kill PDB allows you to delete Palm databases (.PDB) by its creator ID (even the hidden ones).
Please, be very carefull when you use it.
NOTE: Borrar means delete in spanish.
System requirements:
- Palm III
- Palm OS v3.0
KeepIt 2.0
KeepIt brings a simple and effective personal user id and password management application for Palm OS Handhelds and Smartphones. more>>
KeepIt 2.0 brings a simple and effective personal user id and password management application for Palm OS Handhelds and Smartphones. It is designed to help you manage with simplicity all your system user names and passwords in one unique centralized data repository.
FineWS 2.3
FineWS is a convenient tool which makes it possible to provide web service from Mobile phone. more>>
FineWS 2.3 is a convenient tool which makes it possible to provide web service from Mobile phone. Using FineWS 2.3, you are possible to build your own web site on your smartphone and provide web service on the Internet. First, you must register a User ID on Fine Mobile Web service (the service hereinafter) to turn your smartphone into web server on the Internet. The User ID, Password and other information registered on the service makes the FineWS 2.3 access to the service. FineWS 2.3 enables to become a web server only via the service.
FineWS as the core product of FINE platform is the web server runs on smartphone. FineWS ensures totally interactive APIs with Apache, but unlike Apache it has the mechanism that it can stably run on embedded systems like smarphone. Even though it can not hold many visitors at the same time, the whole system and process itself will not be affected by the overloading visitors. In other word, the keystone of developing the product is avoiding the whole system affected by the overload of the ability limited CPU and memory of smartphone.
And it is realized to run the most commonly used PHP web applications stably and PHP execution environment is provided just the same with the Apache runs on PC. The structure of the product makes it supported kinds of smartphone OS easily. FineWS 2.3 for Symbian OS supports Symbian OS S60 FP1, FP2, and 5th Edition.
Major Features:
- Supporting HTTP1.0/1.1 protocol and keep-alive function
- Supporting Multi-thread and BAA/DAA authentication method based on Standard CGI
- Supporting Standard CGI 1.1 and Fast-CGI function
- Supporting PHP and MySQL
- Supporting internet connector function
hwpci for HanDBase 1.0
Comprehensive database of hexidecimal identifiers for PCI and AGP cards. more>>
hwpci will be one component of hwdb, an encyclopedia of computer and network hardware specifications. hwdb will be the workhorse behind itdb asset tracking database which is planned but not yet in development. Please visit my website for more information about hwdb and itdb: Other developers wanted to join the team! The original source for hwpci comes from the Linux PCI ID Repository at http://pciids.sourceforge.net/ and as such is provided under the terms of GPL, but "AS IS" with no warranty, express nor implied, as to the suitability of this data for any purpose.
System requirements:
- HanDBase v.3.0x or greater
ZDoomZ 2.1
ZDoomZ is a Palm OS port of Doom. more>>
Please use it on your own risk. You may encounter bugs or crashes. The author is not responsible for anything.
Installation:
Download the executable and unpack the .zip file. Place the .prc into /Palm/Launcher of your memory card. Place the .zdk into /Palm/Programs/ZDoomZ of your memory card. Now you need files from the original Doom 1 or 2. You can also use the files from the demo version. Place the .wad files into /Palm/Programs/ZDoomZ of your memory card.
Comments:
Please use it on your own risk. You may encounter bugs or crashes. Im not responsible for anything. If you like, you can email me bug reports or feature requests. Please see the included "changes.txt" file for version history.
Main features:
- adjustable button layout
- Treo keyboard support
- support for IR keyboards and BT gamepads
- rumble support on Zodiac and Treo
- multiplayer support over BT or TCP/IP (internet)
Enhancements:
- crash fixed when configure IR keyboard, Look-key doesnt work
- music isnt stored as tmp.mid anymore, should speed up the music changes and you could use your own mid-files
- support for stylus
- memory leak fixed
- virt. keyboard displayed automatically during save game
- where did the stylus support go? fixed...
- BT keyboard configurable
- display of on-screen buttons can be surpressed
C2Doom 1.03
C2Doom is a Doom engine port. It supports all Id Software WAD files and many unofficial ones. C2Doom has audio FX , music and even a Bluetooth multiplayer support. more>>
The C2Doom brings original Doom gaming experience to smart phones. It implements original episodes, graphics and music and besides of legendary single player experience, The C2Doom also includes traditional co-operative and deathmatch multiplayer gaming modes.
The C2Doom is based on SDL Doom by Sam Lantiga and a version developed from Doom for Nokia 9210, also called CDoom. SDL, Simple DirectMedia Layer is a cross-platform multimedia library that is also ported to S60 and S80 platforms.
The C2Doom for Nokia S60 and Nokia S80 phones offers same game playing elements that the original PC Doom. There are same episodes, maps, graphics and music than in PC version. As orginal version of Doom, also this version has has a multiplayer game - however this time implemented to be played over bluetooth. The Doom games has two separate elements: a game engine and a game data. The C2Doom is the engine and you need game data prior to play Doom.
The Doom game data, episodes, maps, graphics, music, SFXs and such are stored in the the WAD files, which are still property of Id Software. This Doom engine supports many different WAD files, very same files that you have with your PC version of Doom. The most accessible WAD is a shareware Doom 1 episode 1, that you may found from Id Software site.
Installing
1) You have to have a compatible S60 or S80 phone. Tested phones are Nokia models NGage, NGage QD, 6620, 9500, 9300, 7610, 6681, 6680, 6630, 6600 and 6260. However all S80 phones and S60 phones that have at least 16MB RAM, S60 1.2 or S60 2.x should work.
9210x, 7650 and 3650 are not supported.
2) Download either a S60 or S80 C2Doom installation packet and install it into your phone. You can copy installation packet into your phone and select file from there, or use PC suite application for installing. For further information, please refer your phone manual. After you have installed the Doom, a Doom application icon appears in the phone. The exact location depends on your phone model and decisions you might be done during installation process, but usually you can find it from application shell in S60 phone or from S80 Desk.
3) You have to have a WAD file. There are several WAD files, however the C2Doom engine is tested only with some official ones. You can find commercial WAD files from the CDROM drive if you own a purchased Doom game for PC. Id Software is still selling Doom, you can buy one, the WAD file that is delivered within game can be used also with S60 and S80 C2Doom.
4)Copy the WAD file into phone or memory card by using memory card reader, PC suite, IR file transfer, bluetooth or any other method you prefer. It can be stored anywhere in the phone; it can be in any file folder or in messaging folder, in Memory card or in internal memory. When you open C2Doom application, it browses trough your phone memory and locates WAD files. Once one is found a confirmation is asked if that WAD file is intented to be used. It is possible to have several WAD files in the phone and by let UI seek another WAD file user can select which one is used.The another WAD file can selected afterwards by choosing "Advanced" | "Reset WAD file" from Options menu. That, among other things are detailed in the Options. Now you can start running C2Doom by choosing "Single Player".
Options menu
- Next Theme - Load a new background image for the UI application
- Parameters... - Open a C2Doom parameters dialog. The parameters are passed to C2Doom engine as such, and the syntax is same as in PC Doom command-line. Please refer your PC Doom documentation about the available commands and their syntax. All PC Doom commands are not necessarily implemented.
- Info... - View a short information text about S60 or S80 Doom
- Send... - View list of savegame entries for currently used WAD file (i.e. selected WAD file, see "Reset WAD file"). Selected savegame can be send to another phone as a message and loaded in another phone. The savegames can be loaded only if current game uses same WAD file. If user has multiple WAD files, then current WAD file might be changed before certain savegames can be sent or loaded.
- Advanced | Versions... - Open a versions dialog. The C2Doom consists of several files, this view just let you ensure what modules you are using if something seems to be not ok. A search of components may take a while
- Advanced | Reset WAD file - Repeat a WAD file search. If there are several WAD files stored in the phone, each WAD file is searched one by one and the search is proceed until a WAD file accepted or search is cancelled. A search may take a while.
- Advanced | Set Data path - Lets user define where savegames are stored. Let user to change a root folder where each WAD file has its own savegame folder. Since savegame files may have conflicting names, they are stored in automatically generated unique named folders.
- Advanced | Set Key mappings - Let user redefine key actions. A KeyMap Util dialog is opened. "New" creates a new mapping. Mapping is created pressing first a target key and then a source which functionality is copied. Displayed values are key scancodes.
Multiplaying
The C2Doom supports multiplayer game with up to four players. The gaming modes are, as in original Doom, Co-operative and Deathmatch. In Co-operative mode players play together against monsters and in Deathmatch players are against each others and monsters. Each player must select a same game mode. After selection it is asked if player acts as a server or client: a first player selects to start a server, and then others connects as clients.
Note: It is important that all players have selected same WAD file and same multiplayer mode.
After server player decides that all players are joined in the game, selecting "Start" will engage the game. Clients may leave the game, but if server exits the game ends. Multiplayer game works over bluetooth wireless radio and therefore players cannot be more further that ten meters from each others, otherwise connection closes. If there are many other bluetooth connections nearby, that may affect errors to bluetooth transmission and connection can even cut off by accident.
Savegames do not work in multiplayer game.
Information: C2Doom modules
S80 and S60 C2Doom consists of several elements. The Doom engine, SDL library, EAudioLib, UI front-end and net game module and few other libraries. The C2Doom engine, SDL library and EAudiolib are linked to one monolithic binary (still named as CDoom.exe!). UI front-end and game module are in their own processes.
The C2Doom engine is the actual Doom port. The SDL doom is originally written in C and uses Symbian standard C library. However I have added modules that are written in C++ and uses Symbian native interfaces. The source code should be multiplatform, but I assume that wont compile anymore to other platfor due some missing "ifdefines", as I havent tested that. Multiplayer game, doom-loop (originally Doom works in busy loop, that is fine in DOS, but i tuned that a bit better behaving) and Midi/Mus audio stuff is mostly in C++.
There are adaptations of SDL library for S80 and S60 platforms which implements interfaces to display, keyboard and audio. SDL audio uses EAudiolib library for producing audio. EAudiolib has adopted implementation from ScummVM implementation. It implements AdLib emulation for Symbian OS that also Doom utilizes for playing songs. The actual Doom sound format is MUS, but Legacy Doom implemented a nice mus to midi converted. As all of those are Open Source and published under GPL license, The C2Doom engine, SDL library and EAudiolib source code are available at downloads section.
UI front-end is a S60 and S80 application that implements UI framework and thus let C2Doom behave well with other applications. The UI application has UI interface e.g. redefine key configuration and send save games to other phones. Please see more from instructions. The S60 and S80 C2Doom supports multiplaying in original Co-operative and Deathmatch modes. The net game module uses bluetooth wireless radio and allows multiplaying game with two, three or four players between other S60 or S80 phones.
Downloads
C2Doom for S60 - Symbian installation file for S60 phones.
C2Doom for S80 -Symbian installation file for S80 phones.
C2Doom source - The S60 and S80 utilizes many Open Source implementations that are released under General Public Licence and therefore those modules are Open Source as well. The source release may not compile as such as I have my own compling enviroment and I have used some special tools and libraries. However with little effort you may have a lot of fun with the code.
More C2Doom source - Few missing headers and additional lib files.
File utils - Includes some text file utilities that I have used with Doom. It includes all-purpose text file reader, ini file reader and my very own regular-expression parser. These classes are written just for fun and there is no anykind of guaratee.
DPlay S60 - Doom music player for S60 phones.
DPlay S80 - Doom music player for S80 phones.
Enhancements:
- Added limited support for S90.
System requirements:
- S60/S80 phone
GEngine 4.0
GEngine is a graphic library that provides basic and enhanced graphical functions more>>
- Palm OS v3.5
- Linux/X11
- Win32
It also provides a small event handler.
If you have installed MathExp, DELETE IT, THEY USE THE SAME CREATOR ID AS THEY ARE THE SAME PROJECT!
Enhancements:
- First official release, now containing docs. For complete list of changes: see history.txt.
System requirements:
- Palm OS v3.5
- MathLib
RegCode 1.2
RegCode generates a registration code based on a users HotSync ID which encourages each user to pay for their own copy of your app. more>>
Bonus offer - get Checksum too! Checksum calculates the CRC over the code resource to prevent hackers from bypassing your registration efforts.
The package contains RegCode, RegApp and Checksum. The apps are freeware, and can be used and distributed at no charge. Try them out! Pretend to be a user (or hacker) and see how they work. Advance the date to see RegApp expire, enter a temporary code of 17311 to simulate the code a user would receive from PalmGear or Handango. Whether youre running RegApp on the Palm OS Emulator or your real device, you can use RegCode to generate your permanent registration code.
Main features:
- Over 65,000 registration code possibilities
- Allows temporary codes, so your sales channels only need one static code; you have complete control over who gets each permanent registration code
- Generates a six-number string to uniquely identify the user, should the user not provide their HotSync ID correctly. The user can provide this number to you to get their permanent registration code
- Bugs the user once the application has expired. An increasingly long countdown occurs before the app is usable
ZOIPER 1.01
ZOIPER Trial Edition is a Free user-friendly SIP and IAX / IAX2 softphone more>>
***Zoiper features include: SIP and IAX / IAX2 protocols, STUN support, STUN server per account, Native conferencing, Microsoft Outlook integration, Available codecs GSM, ulaw, alaw, speex, ilbc, g729 (optionally), Codec settings per account, Adaptive Jitter Buffer, Multiple accounts, Single file recordings (mixed), Callto URL protocol, Call transfer, Call forwarding, Upgrade notification, Six lines, Caller ID, Automatic popup on incoming call, Automatic user registration, DTMF tones sending, Voicemail, Address book, History, Hold function, Autoanswer, custom ring tones, quick dial-pad, call logs and many more features.
***Zoiper goes hand-in-hand with a couple of Attractel products Predilux more than a predictive dialer and Service Line Platform versatile tool for Service Line Providers.
***Variety of Zoiper customization packages are available for Zoiper BETA version, offering you to request many changes logo, name, colors, language to your choice, disable, add, remove menus, buttons, options and much more. Zoiper stable version, distributed on a shareware method, will be available very soon.
Enhancements:
- Fixed audio quality issue, encryption of the passwords added, caller number to the caller string for IAX added, Mute on ringing changed to Mute on early media, minimize button removed,merged audio volume controls, call recroding fixed to record wave files
System requirements:
- Pentium II 300, min 128 MB RAM, Sound card:16 bit sound card
Life List for HanDBase 1.0
Bird list manager. Includes fields for: Bird, Date,Type of Entry (life, Christmas count, vacation rip, etc), check boxes for visual and/or audio ID, country, state, location, comments, a sketch box, more>>
System requirements:
- HanDBase v.2.7x or greater