dota 6.25 ai
AI Astro Info 2.5.1
This is the latest release of our FREE open source astronomical ephemeris. more>>
AI (Astro Info) provides comprehensive data on objects in our solar system as well as catalogues of all types of interstellar objects.
This makes AI an invaluable tool for planning and observing with handy features such as showing objects currently above the horizon.
This release includes:
Improved colour graphics
Object details including rise/transit/set, phase, distance, magnitude and position in multiple coordinate systems
Graphically show phase of our moon and solar system planets using real images or drawings (see screen shot above)
Major overhaul of the user interface
Sky map with ability to zoom and change limiting magnitude
F-A-S-T and accurate maths using combination of virtual floating point library and Meeus calculations
Change viewing date and time from any form
Show time as julian date and sidereal time
Rise/set time for all planets in our solar system in one form
Only 78KB of memory without optional catalogues
Your choice of catalogues containing thousands of objects including:
Messier
Caldwell
Bennett
Yale
SAA 100 (best 100 non Messier objects from sci.astro.amateur newsgroup)
Revised NGC/IC catalogue - this is the most accurate version of this catalogue available! Coming in V3
Optional night mode (red) for colour devices
Download german and russian versions of AI at our web site http://astroinfo.sf.net
PointMatch 1.0.0
A Rock, Paper, Scissors game in a karate wrapping. more>>
System requirements:
- Java compatible
BT Chess 1.0 beta
Play Chess over Bluetooth with other Windows Mobile Devices! more>>
System requirements:
- Smartphone 2003

Pocket RackO 1.32
Pocket RackO is a fantastic card game created by Parker Brothers with the aim of obtaining 10 numbers, in numerical order, in ones hand. more>>
Pocket RackO 1.32 is a fantastic card game created by Parker Brothers with the aim of obtaining 10 numbers, in numerical order, in ones hand. The object is to score points. Each round, you replace cards in your rack so their numbers read in any numerical progression from a low number at the front to a high one at the back (the racks hold the cards behind each other) - achieving this ends the round. The cards are numbered from 1 to 60; you initially place them in your rack in the order they are dealt. On your turn, you draw from the deck or the discard pile, swapping the card with one from your rack.
Major Features:
- Multilanguage: English, Esperanto, Russian
- 1-3 computer opponents with 3-level AI
- Gameplay variations for 2 and 4 palyer game
- Game progress auto-save
- Locale auto-detection based on system's Regional Settings
Enhancements: Finnish translation
Requirements:
- Windows Mobile 2003/5/6
- .NET Compact Framework 2.0
- QVGA (240x320, 320x240)

Pente 1.4
Pente is an attractive Asian game of ni-nuki, which is itself a version of the game of go-moku. more>>
Pente 1.4 is an attractive Asian game of ni-nuki, which is itself a version of the game of go-moku. Pente is played on a 19x19 grid with stones in two different colors. Each player chooses one set of stones; then the players take turns placing their stones on any unoccupied intersection until one player wins. Stones may be captured in pairs only. To capture a pair of stones, a player must place one stone on either side of the pair. When the second side is placed, the center two stones are captured. This counts as one capture. The game continues until a player gets 5 in a row or captures 5 pairs. This implementation includes a computer AI with 6 levels and complete undo/redo support.
Enhancements:
- Features unspecified improvements and bug fixes.
Pocket GNU Go 2.6.5
Go , also known as Weiqi , is an ancient board game originated in China more than 4,000 years ago. Today Go is played by millions of people around the globe more>>
Beyond being merely a game, Go is an analogy with life, an intense meditation, a mirror of ones personality, and a beautiful art form. Like the Eastern martial arts, Go can teach concentration, balance, and discipline.
Pocket GNU Go was initiallly created by Ivan Davtchev from Harvard University based on GNU Go 1.2, developed by Man Li and others. Later Alex Seewald from the Austrian AI Research Institute upgraded it to a more advanced AI, using GNU Go 2.6. Ivan Davtchev added multithread capabilities and upgraded it to GNU Go 2.6.2. To further separate the backend GNU Go engine and front end user interface development, Sidney Liu from Vieka joined Pocket GNU Go project and also looked over the maintainence, support and promotion responsibilities.
The plan for front end is to include SGF viewer, editor, and recorder functionalities, or maybe a better graphics. And the objective for backend is to port GNU Go 3.2 engine to Pocket PC, enable GTP protocol communication in Pocket PC, and if possible, separate out the pattern database so the whole GNU Go engine is less resource hungry, more flexible and extensible. Adding multiplayer capabilities is also relatively easier.
If you are interested in participating in this project, or have any questions or suggestions, please contact gnugo@vieka.com. Many thanks go to Vieka for their kind support.
Enhancements:
- Pocket PC version now supports variety of screen resolutions, including the default QVGA (240X320), landscape QVGA (320X240), Palm Treo square screen (240X240), real VGA (480X640) and real VGA landscape (640X480). Pretty much all known Pocket PC devices in the market now should be supported.
System requirements:
- Windows Mobile PocketPC.
MM Reversi for Palm OS 1.0
MM Reversi, a quick and strong playing Java Reversi Version - really a challenge! more>>
The board consists of 8x8 fields, the two players alternately put white and black stones onto the board. Your goal is to have the most stones at the end of the game. To do so, directly enclose your white opponent horizontally, vertically or diagonally. All surrounded stones become yours - change to your black color. If you cannot surround stones, you have to pass. The game ends if the board is full or you and the computer have to pass.
The program individually fits boardsize to your Phone/Palm/PocketPCs screensize, works in color, grayscale or black/white, playable on each Java Phone/Palm/PocketPC with at least 200 KByte Heapmemory (64KByte linear accessible, older Siemens phones not). You can use 2,4,6,8 or joystick to move the cursor, press 5 or fire to place your black stone.
Some features:
- 6 different levels (Weak, Moderate, Normal, Good, Strong and Hard, the "Normal" level was tested with many other Phone Java Reversi Games without losing)
- shows your Move- Possibilities (optional)
- shows last Computer- Move
- animated stones (optional, if you have problems deactivate it)
- first Move for Computer or Player (startposition commutable too)
- really quick calculation and strong AI
- shows Time- Bar during calculation
- really small, only 16 KByte
Enjoy the Game!
System requirements:
- This Game is designed for every Java Phone, color, grayscale and black/white - works on Palm and PocketPC too (use IBMs Websphere for free). The program needs 200 KByte of Heapmemory (64KByte linear accessible)!
MM Reversi for Pocket PC 1.0
MM Reversi, a quick and strong playing Java Reversi Version - really a challenge! more>>
The board consists of 8x8 fields, the two players alternately put white and black stones onto the board. Your goal is to have the most stones at the end of the game. To do so, directly enclose your white opponent horizontally, vertically or diagonally. All surrounded stones become yours - change to your black color. If you cannot surround stones, you have to pass. The game ends if the board is full or you and the computer have to pass.
The program individually fits boardsize to your Phone/Palm/PocketPCs screensize, works in color, grayscale or black/white, playable on each Java Phone/Palm/PocketPC with at least 200 KByte Heapmemory (64KByte linear accessible, older Siemens phones not). You can use 2,4,6,8 or joystick to move the cursor, press 5 or fire to place your black stone.
Important: This Game is designed for every Java Phone, color, grayscale and black/white - works on Palm and PocketPC too (use IBMs Websphere for free). The program needs 200 KByte of Heapmemory (64KByte linear accessible)!
Main features:
- - 6 different levels (Weak, Moderate, Normal, Good, Strong and Hard, the "Normal" level was tested with many other Phone Java Reversi Games without losing)
- - shows your Move- Possibilities (optional)
- - shows last Computer- Move
- - animated stones (optional, if you have problems deactivate it)
- - first Move for Computer or Player (startposition commutable too)
- - really quick calculation and strong AI
- - shows Time- Bar during calculation
- - really small, only 16 KByte
System requirements:
- Mobilephone with Java Engine (200 KByte Heapmemory, 64 KByte linear accessible), Palm or PocketPC with Java Engine (for example IBMs free WebSphere)
Half Dead 2.0
Half Dead has come as an exciting person-shooter which is designed with a sleek and intuitive interface to bring the hair-raising intensity in the palm of your hand through your iPhone. more>>
Half Dead 2.0 has come as an exciting person-shooter which is designed with a sleek and intuitive interface to bring the hair-raising intensity in the palm of your hand through your iPhone. Packing what you have come to expect from first person shooters with its competitive and aggressive AI, Half-Dead poses a great challenge with a high fun factor and great re-play value.
Half-Dead is a first-person shooter which places a premium on time and efficiency. As you maneuver through the grim environment you will encounter fierce enemies who shoot first and ask questions later. And while these foes are mighty, there are strategically placed health kits to aid you in the struggle to defeat the enemy. However, nothing will replace a quick and accurate shot, so be sure to work on your marksmanship to complete your mission.
Quad 1.0
The complexity of Chess. The simplicity of Noughts and Crosses. And as fast as lightning! more>>
The aim of Quad is simple. You have to make the four corners of a perfect square (a quad) with your attacking marbles, while at the same time stopping your opponent doing the same. To aid you, you also have six blocking stars. These stop your opponent finishing a quad, but they also block you!
I wrote Quad for two reasons. The first was to see if i could do an A.I. opponent that played a challenging game against both a noivice and an experienced player. I think I succeeded there. I also like the complexity of the game - and if you stick with Quad and experiment with strategies, I hope you will enjoy it too. Maybe if I work out an SMS based version I can challenge you to a game in the future!
Main features:
- Intuitive control system.
- 4 levels of Computer AI to challenge any level of Quad player.
- Digital sounds.
- Tutorial mode to help you learn the game.
- Automatic Advance mode to allow you to compete against all the skill levels.
System requirements:
- Nokia 92xx
MM Reversi for Symbian 1.0
A very quick and strong AI Reversi implementation - really a challenge! more>>
The board consists of 8x8 fields, the two players alternately put white and black stones onto the board. Your goal is to have the most stones at the end of the game. To do so, directly enclose your white opponent horizontally, vertically or diagonally.
All surrounded stones become yours - change to your black color. If you cannot surround stones, you have to pass. The game ends if the board is full or you and the computer have to pass.
The program individually fits boardsize to your Phones screensize, works in color, grayscale or black/white, playable on each Java Phone with at least 200 KByte Heapmemory (and 64 KByte linear accessible, older Siemens not). You can use 2,4,6,8 or joystick to move the cursor, press 5 or fire to place your black stone.
Main features:
- 6 different levels (Weak, Moderate, Normal, Good, Strong and Hard, the "Normal" level was tested with many other Phone Reversi Games without losing)
- shows your Move- Possibilities (optional)
- shows last Computer- Move
- animated stones (optional, if you have problems deactivate it)
- first Move for Computer or Player (startposition commutable too)
- really quick calculation and strong AI
- shows Time- Bar during calculation
- really small, only 16 KByte
System requirements:
- Symbian devices.
4-In-A-Row Deluxe 1.22
4-In-A-Row Deluxe is a Freeware game which takes the simple and smart game concept to your palm. more>>
You have to get a line of 4 points by dropping them into one of the seven cols.
You can play against the AI, which has three different difficultys, or against an friend.
System requirements:
- Palm OS v3.0
Chess by Cellufun 1.03
Play the immortal game of chess against others online, or practice against your phone or our powerful server AI with a variety of difficulty levels. more>>
System requirements:
- Java compatible
iHusky 3D Pet 0.01
Display a 3D puppy on your iPhone. more>>
iHusky 3D Pet 0.01 that has a "clean and professional" look and feel is the new member of iPuppy series. Real 3D lovely Husky on your iPhone. Play with it now. Play with your lovely puppy, feed, bath and take good care of it. Train it to learn more fun actions. Make your puppy prettier by shining suits.
The "Download Now" link directs you to the iTunes App Store, where you must continue the download process. You must have iTunes installed in order to open the link, and you must have an active iTunes account to download the application. This download may not be available in some countries."
Major Features:
- Full 3D lovely Husky.
- Real puppy actions with AI and dynamic motions.
- Touch your puppy and play with it.
- Change puppy wears and do a little bathing.
- Multi-touch touch camera control: rotate and zoom.
- Decorate your room with all interesting stuffs.
PocketBalone 1.0
PocketBalone is a port to Pocket PC of the classic Abalone, a relatively recent but nonetheless well-known board game. more>>
At only 159 KB, this port is totally worth your attention. You can play alone against the AI, or with 2 to 3 other human players. It is also possible to make handicaps or obstacles (movable or not). In brief, all the options have been foreseen.
System requirements:
- Pocket PC
- ARM Processors
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